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Game Review: Defiance MMO on Xbox

Posted in video game, video game design, video gaming by commorancy on April 29, 2013

Defiance While I really want to like Trion’s Defiance on the Xbox 360 and in some ways I do like it, it also has some highly annoying design ideas, features, levels and quirks. Before I begin, you need to know that Defiance is an online multiplayer game only and requires a subscription to Xbox Live Gold. Don’t buy this game unless you plan to buy or already have a subscription to Xbox Live (which, of course, requires broadband Internet access). Additionally, this game is completely dependent on Trion’s servers being continually available. If Trion’s servers go down (and they do regularly), you cannot play the game AT ALL. Anyway, grab a cup of coffee and let’s get going.

Disclaimer: Be careful buying used copies of Defiance. If Trion folds or they shut down the Defiance servers, the game disk will become a coaster. The game disk has no standalone content. The Defiance game relies 100% on Trion to operate the servers and stay in business. The business of gaming is fickle. If this game doesn’t last longer than a year in operation or the TV series is cancelled, don’t be surprised if you can’t play the game. If you are reading this review a year (or later) since it has been written, do some research before investing in a used copy of the game. 

What is an MMO?

MMO stands for massive mutiplayer online. Basically, it’s a multiplayer game. It isn’t really a single player campaign game. Basically, what Defiance is to 3D gaming, a MUSH is to text-based gaming. Basically, it’s a large map environment with a load of players from all over all playing the game together.

What’s good about Defiance?

Defiance is not your standard third-person 3D Campaign based shooter or even a standard 3D death match style multiplayer game. Defiance mixes both single player campaign with multiplayer coop seemlessly.  In fact, it’s really the first game I’ve played to do so. Granted, I have not played World of Warcraft, so this game may offer that level of play, also. Basically, you and your friends can join in and all defeat an enemy or boss together… at least, sometimes. Yes, there are missions where coop is not possible. It really is a pretty cool idea. The trouble is, the idea of it is pretty much where the coolness ends.  The way it’s designed could be way better.

What’s bad about Defiance?

It’s highly repetitive.  

As you’re driving around, you see a whole bunch of different missions on the roads.  But, you’ll see the same drive-by road side missions time and time again. These drive-by missions are distinctly different from those that appear on your map as an exclamation point in a diamond. Once you’ve played several of those drive by missions, you don’t really want to do it again… and again.. and again. It’s not cool. Also, it’s the same enemies over and over. So, even though it’s a new mission, it’s the same enemies with all of the same tactics.  Tactics, I might add, which can be highly boring after defeating them several times. It’s okay when you’re doing it for the first time. But, after you’ve played the same enemies and tactics about 5 times or more, it gets old really fast.

Leveling up is very s l o w.

As you level up, you get more and bigger weapons and perks. So, at least you do get stronger weapons as time progresses. But, expect that progression to go very s l o w l y. Don’t expect to get the biggest weapons really quick unless you play the game non-stop. However, even getting to Level 650 doesn’t seem much different than being at level 200 or even level 0 in terms of health or shield. You character still becomes incapacitated just easily. So, effectively all you are really getting out of leveling up is somewhat stronger weapons, maybe.

Boss Levels have no checkpoints

Single player boss levels have no save points during battle. If your character becomes incapacitated, you start the entire boss over from scratch just outside of the room.  In other words, you could lose up to 30 minutes of play time whittling the boss’ health down only for one missile to incapacitate you and you have to completely redo the whole thing again and again and again. This is entirely frustrating and time wasting. Basically, you are forced to play the boss level on the game designer’s terms, not yours. If you decide that you want to use stealth and sniper tactics, you can’t. The only strategy given is the one forced upon you by the designers… which usually entails running away from the enemy in hopes you can strike them with enough to kill them before they incapacitate you. It’s all trial and error and timing. There’s no strategy involved.

No way to change weapon load out quickly

Due to the frustrating menu system, you cannot change your weapon load out while in the middle of any battle, let alone a boss battle. Otherwise, you will be incapacitated. If you don’t load out correctly before going in, expect your character to die early and often.

Scrip and other currency types

Scrip is one type money in this game.  There are vendors that sell cars, weapons, weapon mods, shields and lock boxes.  Unfortunately, there are other forms of currency in this game which include bits, resources, reputation and keys.

  • Scrip is obtained by completing any mission or selling goods at vendors
  • Bits are obtained by buying them with Microsoft points (i.e., real money).
  • Resources are obtained by completing missions or by breaking down objects into resources
  • Keys are obtained by completing arkfalls and other missions
    • Unfortunately, there is a severe limit on how many keys you can hold (my limit is 75)
  • Reputation is obtained by completing multiplayer co-op missions (requires 4 players to participate)

Some items for purchase require a mixture of the above currencies to obtain that item from a vendor. So, some specialized weapons may require 200 reputation plus some Scrip to get that item. Getting that many reputation points requires participating in many 4 player coop missions.

Main Missions

The main missions consist of a story that seems to be leading someplace, but I’ve not yet figured out exactly where. Sure, your character is being ‘groomed’ for something big, but who knows really what. At a point early in the game, you meet a character that looks very similar to a Borg (and sounds like one, actually) named Nim Shondu. Later on, you have to kill him. Believe me, this boss level is nearly impossible to beat unless you come into it with the correct weapons dealing a high amount of damage combined with overcharge.  Even then, expect to spend loads of time with this room. There’s no hiding place in the room, so you can’t get away from his sword and special attacks or his EGO moves. He moves so fast that you can’t block his attacks. So, the best you can do is try to stay away from his attacks just long enough to kill him. Worse, you have to kill him 3 times. Good luck with that unless you are equipped correctly. Worse, you won’t know his tactics until you enter the room.  And, by then it’s too late to go find the right weapon let alone equip it. Even worse than all of this, the game still charges you an extraction fee each time you die and can’t self-revive. Truly, a poorly designed level

So far, this story has been about rag tag missions that seem to just open up more missions and more side missions. I don’t really see where the story is going at this point.  So, let’s hope the writers have a cohesive story arc in mind.

Weapons and Shields, but no Armor

Unlike other military games which allow you to level up and find weapons, armor, shields and clothing modifiers, Defiance only offers shields and weapons, which isn’t really enough for this type of game.  Of the shields you can find, they are all weak. Basically, there are two types of shields you can find:

  1. A shield with a low threshold for damage (1000 points or less) and recovers fast (1-3 seconds)
  2. A shield with a high threshold for damage (1500 points or higher) and recovers very slowly (delay 7-9 seconds)

Some shields are augmented with other traits (like better protection from fire damage, your own weapon damage, biodamage, etc).  I’ve yet to find a shield that has offers a high threshold for damage and recovers quickly. There might be one in the game somewhere, but I’ve yet to see it or find it.  Even still, it only takes about two Dark Matter troops firing their weapons at you to completely wipe out your shield with about 5 shots and another 5 will wipe out your health and incapacitate you. Worse, you cannot augment shields with any mods at all, even though the game lets you mod weapons.

Arkfalls and Side Missions

There are basically three types of side missions. Random encounters, marked side missions and Arkfalls.

Random Encounters

Random encounters are basically roadside missions.  That is, you drive by and see something blocking the road.  It might be Raiders, 99ers, Dark Matter, Scrappers or Hellbugs.  That’s basically the list of enemies in the game.  So, it will be one of these enemies that pops out of a road side mission. In fact, it’s the only type of enemies that will pop out of any of the missions including Arkfalls.

Side Missions

These mission types are marked on your map with an exclamation point in a diamond shape. These give small amounts of scrip (money) and small amounts of experience points.  They usually ask you to locate and obtain something and sometimes drop it off.  It might ask you to plant explosives.  It might ask you to clear out a Hellbug nest or kill all of the Raiders in a camp.

Arkfalls

Other than multiplayer coop maps, these are the truly massively multiplayer exeperiences in this game. When an ‘ark’ falls and hits the ground, ark hunters swoop in and scour it for parts to be sold.  In the game, when an ark falls, it’s just a mechanism to create a huge Hellbug or Scrapper to kill.  Each Arkfall starts off small (destroying crystals in two or three waves) or killing the enemies in an area.  As the smaller arkfall crystals are destroyed, this leads up to the big boss arkfall. You might have to do two or three small arkfalls before the big boss appears. Once the boss appears, all of the online players congregate and use whatever weapons they have to whittle the health down of the boss until it’s destroyed.  At the end of the arkfall, a panel appears showing who did the most damage in an ordered list.

These usually give about 6500XP experience. So, if you want to gain experience and scrip fast, join arkfalls regularly. Also, do the main missions. These gain you a lot of scrip.

Incapacitation

This is one of the sore spots in this game and is poorly designed.  I understand what they were trying to achieve with this part of the game, but it just doesn’t really work. So, you’ve lost all your shield and your health is now drained.  Once this happens, you fall to the ground and become incapacitated. Sometimes you get two options (self-revive or extraction).  Self-revive is as it states, you revive in place and pick up right where you left off.  Extraction means you start over at the extraction point. Self-revive only becomes available after 5 minutes or so of playtime after the last self-revive was used.  So, if you fall quickly after a self-revive, you have to pay scrip to get extracted.

When you’re in the world, extraction is generally cool (other than you lose a percentage of your ‘Scrip’ for being extracted).. except when your closest extraction point happens to be halfway across the map.  I’ll discuss extraction points next. However, when you’re at the boss level in a dungeon, it’s not fine. In fact, it’s damn right annoying and frustrating.  Worse, when you’re on a boss level, the game doesn’t even give you the option of using self-revive. You are forced to defeat the boss in one complete perfectly executed go or you fail and start over. There’s no help, no reviving, no one there to help you revive.  In the case of the Borg, you’re have to completely kill him in one single go with the weapons you have in hand or you start the boss level over again.  Worse, if you abandon the mission, you have to completely replay the entire intro of the level over again to get back to the boss level inside the dungeon. That may involve 20 minutes of lead-up to get into the dungeon again.

But, if you didn’t enter the level equipped with the correct shield or weapon load out, don’t bother trying to do that in combat.  We’ll discuss weapon load outs shortly.

Extraction points

This game ‘binds’ your character to an extraction point that are post-like markers with a purple light (and an ammo dispenser near it). Once you get close to one of these markers, your character will become bound to it. If you extract, your character will end up back at one of these markers.  As you drive by the markers, your character will become bound to them.  Note, however, that these markers only appear on major roads. So, if you drive off-road all of the time or fast travel, you could leave yourself vulnerable to an extraction point that is a very long way away from where you presently are. So, if you’re doing an arkfall and you extract, you’re going to end up a very long way away from that arkfall and will have to spend the time to drive all the way back over there.

This is really one of the sore points of this game.  There should be twice as many extraction points as there are.  In fact, when an arkfall goes up, an extraction point should appear for the duration of the arkfall. So, if you have to extract, you end up somewhere close to the arkfall again. Better, if you’re in an arkfall, it should bind you to the arkfall until it’s done. Just extract me into the arkfall location where I previously was.  Why force me to drive a huge distance just to get back to it? Not very well thought out.

Weapon Load Outs from the Menu

The menu system in this game is also poorly designed. In most games like this, you would have a weapon wheel where you can assign your favorite weapons for easy access during active combat. Not in this game. You have to open a menu (which can take 10-20 seconds to completely draw), then you have to select the slot and dig through a scrolling list of weapons to place into the weapon slot (another 5-10 seconds).  The entire screen is completely covered with the menu so you cannot see any live actoin at all. Yet, everything remains live. There is no pause. So, your character is completely vulnerable while you diddle in the menu.

Bad bad BAD. This is one of the worst combat menu systems I’ve seen in a game like this. If you need access to weapons/grenades and shields easily and quickly, you NEED a selection wheel that pops up right inside the game over the top of the live gameplay. Sure, let us fill this wheel with our own weapons of choice, but after that, we can easily choose the weapon we want to use.  Instead, you have a completely cumbersome menu system that completely obscures live combat and that takes 30 seconds (or longer) to walk through. Even then, you can only get easy access to two weapons at a time.

The game offers alternative weapon load outs by pressing Y in the menu and will cycle through 3 different loadout presets, but even that isn’t fast enough to work. This game desperately needs a weapon wheel preset overlay.

Inventory and Menu

Menu System

The menu includes everything to manage your weapons, weapon features, and everything in your inventory. The menu system is really overloaded. Once you get into the menu, you have the base menu which is what appears when you press the start button.  But, there’s even another menu when you press the left trigger.  That pops up a wheel that contains more submenus to get to things like the Defiance Store, Social, Stats, etc.  Then there are the RB and LB sub menus of the main menu which cycles you through weapon modification, EGO powers, and more stats. Why they needed both the wheel menu and the RB menu system, I don’t know. It’s not intuitive and it’s confusing.

One thing, though, is that even with all of these menus, once you have created the look of your character, you’re stuck.  You can’t easily change that look if you don’t like it.  If it’s in the menu system somewhere, it’s well hidden. Suffice it to say that I’ve not found it.

Inventory

Inventory is severely limited.  When you first start out, you get something like 12 slots which you quickly fill. Note, anything you hold takes an inventory slot (shield, weapon or mod). I don’t understand why there’s even a limit in this game. But, it’s here and it severely limits what you can pick up. I’m forever destroying objects to be able to pick up something that’s fallen from an enemy. It’s highly frustrating and highly annoying to constantly have to destroy things to get new things.

Additionally, there is no lock box, locker or any kind of storage system for extra stuff. You constantly have to carry everything with you. You can’t offload your stuff into something you own (a house or a locker or any kind of personal offline storage). The closest you get is the ‘Claim Items’ in the Defiance Store. But, that only holds stuff that won’t fit into your inventory at the time that some quest tries to give it to you. You can’t place anything into the claims item area. It only takes overflow items so you don’t lose it.

No Armor, Only Shields (and they’re limited at that)

This game has no concept of armor.  Only shields.  Once your shields are drained, your health starts draining and then you become incapacitated. With any combat game, armor and armor rating should be a huge part of this game. Even at level 650, your character incapacitates as easily as a level 1 character. The shields you find just really do nothing.  Worse, you cannot modify shields by augmenting their protection levels. This game completely fails for character protection. There’s nothing you can do to help fortify your character’s health or protection. You’re completely at the mercy of the game to provide this protection which it does not do.

Multiplayer and Chat

Don’t bother to try and text chat in this world. The chat window is complete junk. The chat system in this game is never used by anyone because you simply can’t use it. To bring up the chat, you press the D-Pad to the right which opens a small menu, then you have to select the chat window which takes over the whole screen. Then you have to use the Xbox controller chat pad (if you have it) to enter your text. Otherwise, you’re limited to that horrible move-the-cursor-and-press-letters-thing (which is even worse).

If you do decide to chat in the Xbox version, get the controller chat pad. Even that is not enough to make this system work. Instead, grab a headset and plug that in. Voice chat is the only way to do this game. Even still, there aren’t that many people using that. So, what you end up with is most people doing their own things without discussions (except where clans are involved).

TV Show Defiance Tie-In

After the shows air, the game is supposed to change its play in-world to accommodate the changes to the series. So far, I’ve seen none of this. Granted, we’re only 2 episodes in as of this writing, still I see no changes in the world or in any of the missions. So, I’m still waiting for these changes to show. Personally, it looks like hype to me.

Audio and Graphics

The graphics are reasonably decent in most cases but there are a few brilliant places. Mostly, the graphics are average.  The lighting is adequate, but not spectacular. The surface textures are good, but could be better.  The graphics can be glitchy, especially where other online players are concerned.  Players disappear, jump from place to place or just don’t work correctly when other online players are doing their thing. The graphics are mostly smooth when it comes to your player, but it can be glitchy and jumpy at times even then.

The audio soundtrack works quite well. The audio voiceovers are mostly well done, but there are some bugs.  For example, EGO says ‘Shoot it in its hideous Moths’ (you know, those white things that fly around at night) when it specifically means the word Mouth (which is printed on the screen). Trion has not yet corrected this audio track. When dealing with side missions, EGO’s phrases are so generic they sometimes don’t make sense.  EGO also pops in at very inopportune times to say things. Sometimes, I wish she’d just shut up. Also, there are audio drop outs where EGO is supposed to chime in and doesn’t, but the audio volume lowers for up to 5 minutes until something else brings the volume back up. You also get these audio dropouts when entering and leaving buildings.

Overall

Defiance on the Xbox 360 is fun to a point, but is a bit too clumsy and has too many quirks and problems.  After you’ve played it for about a day, it gets old and repetitive really fast. The terrain is small and there’s really very little to do other than arkfalls which also become repetitive and boring. The menu system is cumbersome and annoying. The inventory system is overblown and convoluted, but doesn’t hold nearly enough. There are no long term storage lockers, so you have to destroy items frequently. The lack of a weapon menu wheel severely hampers the combat playability in Defiance. The lack of checkpoints makes playing the game a chore in places, especially boss levels.

I’m giving this game 4.5 stars out of 10.  It needed a whole lot more careful design treatment with playability testing and didn’t get it.

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