Random Thoughts – Randosity!

Rant Time: Google+ is finally dead

Posted in botch, business, california by commorancy on July 28, 2015

All things must come to an end, some sooner than others. Google+ is now officially dead and being withdrawn from Google’s product suites one at a time starting with YouTube. To Google I say, thank you.

Good riddance to bad rubbish

I’m not saying that Google+ wasn’t well conceived, it just wasn’t well designed. As with a lot of Google’s products, they are created with the best of intentions, but the actual deployment of the idea leaves a lot to be desired. Google+ was definitely one that falls into the leaving-lots-to-be-desired category. It’s sad too because had Google done it right, they could have overtaken Facebook.

Instead of turning Google+ into a system that was actually useful, they used it as a back end single-signon product. Meaning, instead of being actually usable as a social platform to meet and discuss cool things with people you didn’t know, it ended up being just another single-signon tool. Yet another profile to be managed in thousands of other profiles. Not only that, they tied it into every product in the Google chain. This meant that in order to use any other Google product, you were forced to sign up for a Google+ account whether you used it or not.

The Real Problem? YouTube

Google+’s main bane was YouTube. Once Google got it into their heads that this was the end-all-be-all platform, they integrated it into YouTube in a way that made YouTube practically impossible to have discussions any longer. So, you would watch a video and then try to comment. In some cases you could, in other cases you couldn’t. The Reply link was sometimes there and sometimes not. I realize the reason why. It had to do with Google+ permissions. If the user didn’t allow people outside the ‘circles’ to comment, their thread was closed. This made it almost impossible to have decent conversations with people. Additionally, all of the old YouTube comments prior to the Google+ integration were entirely closed. You couldn’t comment on these at all (even if they were a month old). Frustrating.

A Social Platform?

Hardly. While Facebook isn’t the best at being a social platform, it is still a whole lot better than Google+ ever was. In fact, Google+ was so convoluted, you’d sometimes get comments from YouTube, sometime from Google+ and sometimes from both in your inbox. There was no rhyme or reason as to why it was this way. It just was.

I know what Google was trying to do here, they just didn’t do it well. Their version of a social platform was so all-over-the-place that it just wasn’t fun to use. It was even harder to find people on it, though they tried to make it easy through the Google contacts and circles. But, it just wasn’t easy or fun to use.

Google’s overreaching TOS

Worse, violating Google+’s terms and conditions could get your Google account closed, no ifs, ands or buts about it. If you valued your Google account, you really didn’t want to muck with Google+ for fear of writing the wrong thing and triggering the wrath of Google down on your account. With Facebook, no problem. If your Facebook account is closed (not likely), it wouldn’t affect your email accounts or any thing else in Google’s network. With Twitter, also no problem. If either of these social accounts are closed, it’s an inconvenience. If your email account closes, that’s a major problem.

Tying this supposed social platform to all of Google’s terms meant you were very limited in what you could say or do without accidentally triggering the wrath of the Google admins. If you did manage to trigger the wrath of the Google admins and they closed your account, there was no easy appeals process. It was simply better to play it safe than endanger your email account. It was far easier to participate in Twitter and Facebook and not worry about that problem.

Distractions

At best, Google+ was an unnecessary idea that didn’t need to be realized. In fact, for far too long Google has been distracted. Distracted with Android, distracted with Google+, distracted with Gmail, distracted with Google Apps, distracted with Postini, distracted with Blogger and distracted with Ad Words. It’s not that these other platforms aren’t worth it to the people who use them, it’s just that Google’s bread and butter is still Search. But, what of Search? When was the last time Google really made any innovations around search or in making searching better? Not recently. The last innovation to Search was Ad Words and that was less about innovation and more about monetizing it. That was also a very long time ago.

It’s time for Google to shed many of these silly distractions and get back to their core business… Search. Let’s get rid of these unnecessary distractions like Google+ and shed the baggage that has been encumbering Google as of late. Until Google can really focus on its core products, it will continue to flounder with these dead and dying products like Google+.

It’s long overdue for Google to kill off some of these useless unnecessary products and I’m glad to see that Google+ is the first to go. Perhaps Google is now on its way to recovering from this string of recent bad decisions it has been making. Though to see this, we will have to wait as only time will tell.

For now, I say with passion, “Good riddance to bad rubbish. Goodbye Google+.”

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Xbox One is already dead before its launch?

Posted in entertainment, gaming, microsoft, redmond by commorancy on November 6, 2013

Xbox One family-580-90Wow… just wow. Infinity Ward, the developers of Call of Duty, has recently stated in this IGN article and this IGN article that Call of Duty Ghosts can only run in 720p resolution and 60hz refresh rate on the Xbox One. Let’s explore why this is yet another devastating blow to Microsoft.

Xbox One

Clearly, Microsoft is banking on Xbox One to last for another 8 years like the Xbox 360. Unfortunately, not gonna happen. The Xbox One is clearly under powered for full next gen console needs. And, you would think the Microsoft hardware engineers would have thought of this issue long before even breaking ground on new hardware. You know, like actual planning.

With all of the new TVs supporting 120 Hz refresh rates and higher and TVs running 1080p resolutions (and 4k TVs not far off), it would be natural to assume that a next gen console should be capable of producing output in a full 1080p 60hz frame rate (as its base resolution). In other words, Xbox One should start at 1080p 60hz but be able to go up to much faster speeds from here. According to Infinity Ward, this is not possible on the Xbox One. I’ll say that one more time. Infinity Ward has just said that 1080p 60hz is not even possible on the Xbox One.

Next Gen Consoles

Because of this significant and avoidable Xbox One hardware deficiency, Infinity Ward has taken the step to produce Call of Duty: Ghosts in 720p at 60hz refresh rate (upscaled to 1080p) on the Xbox One to keep the ‘experience’ similar on all platforms. Let’s compare. Every big game title produced on the Xbox 360 is already 720p 60hz upscaled to 1080p.  What this ultimately says is that the Xbox One hardware is no better than the Xbox 360.  This hardware is basically dead before it’s even hit the store shelves. A next gen console should not see limitations in hardware until at least 2 years following its release. A new console should never see any limitations being hit by any launch titles.

If one of the very first launch titles is already taxing this console’s hardware, this platform is dead on arrival. This means the Xbox One has no where to go but down. It also means that you might as well stick with the Xbox 360 because that’s what you’re buying in the Xbox One. It also means that the games will never provide a high quality next generation game experience no matter which game it is. Seriously, getting high resolution at full speed is why you buy a next generation console.

Granted, I can’t vouch for Infinity Ward’s programming capabilities as I don’t know any of their developers. But, I know they have been producing this franchise for years. I would also expect their software engineers to have both the knowledge and expertise to properly produce any game for any platform they set their sights on.

In other words, I cannot see that this is some agenda on the part of Infinity Ward to try to discredit the Xbox One hardware.

Xbox One vs Xbox 360

The Xbox 360 hardware is well capable of producing games in 720p at 60hz already. It’s been doing this resolution and frame rate for years. Why buy another console that also has this same exact limitation of the current hardware? You buy into a next generation console to get something new. Namely, higher resolution gaming experiences. If the Xbox One cannot provide this, there is no point to this platform and this platform is dead.  DEAD.

Xbox One: Dead on Arrival?

Based on the above, the Xbox One’s lifespan has been substantially reduced to, at best, 1-2 years on the market before Microsoft must redesign it with a new processor and graphics card. This also means that early adopters will get the shaft with ultimately dead hardware and have to buy new hardware again very quickly to get the newest Xbox One experience.

If you’re considering the purchase of an Xbox One, you should seriously reconsider. I’d suggest cancelling your pre-order and wait for the newest next gen console from Microsoft. Or, alternatively, buy a PS4 if you can’t wait that long. Why spend $499 for a console that gives you the same capabilities as the Xbox 360? It makes no sense, especially considering that there are no compelling launch titles on the Xbox One that aren’t also coming to the Xbox 360. It’s worth giving the extra time to make sure your $499 investment into this console is a sound choice.

Coding to the Weakest Hardware?

For the longest time, the Xbox 360 was the weakest hardware of all of the consoles. Clearly, it is still the weakest of hardware.  For the longest time, developers catered to developing their games to the weakest hardware choice. That means, lesser graphics quality, lesser texture quality, lesser everything quality. I’m hoping this is now a thing of the past.

It now appears that game developers are tired of developing to the weakest hardware. Call of Duty Ghosts hopefully proves that. And, rightly so they should. Instead of producing low-res low quality gaming experiences on all platforms, they should provide the highest quality gaming on the best platforms. Then, take that and scale it back to fit on the weaker hardware platforms.

So, this scenario has now flipped the development practices. I’m glad to see developers embracing the best hardware and delivering the highest quality gaming experience on the best hardware. Then, reducing the quality to fit the weaker hardware. It makes perfect sense. It also explains why Infinity Ward reduced the resolution on the Xbox One. But, being forced to reduce the quality of the game to a lower resolution doesn’t bode for longevity of the Xbox One hardware.

What about the PS4 and 4k gaming?

According to those same articles above, the PS4 apparently doesn’t have this 1080p limitation. Call of Duty: Ghosts will run on the PS4 in full 1080p with 60hz refresh. Whether the PS4 is capable of higher resolutions is as yet unknown. Consider this. One of the very first 4k TVs introduced was produced by Sony. I would expect the PS4 to have been built to possibly support 4k gaming experiences. That doesn’t mean it will right now, but it may in the future. The Xbox One? Not likely to provide 4k anytime soon. If Microsoft’s engineers weren’t even thinking of 1080p resolutions, then they most certainly weren’t thinking about 4k resolutions.

If you’re into future proofing your technology purchases, then the PS4 definitely seems the better choice.

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