[Updated 10/6/2016] I’ve never taken the time to write a review of Disney’s Infinity 3.0 (or any other version) because it wasn’t really worth a review. However that has changed. I feel now is the time to write one considering Disney has recently canned the entire Infinity video game project and it is now officially dead along with Avalanche software’s involvement. Disney Infinity will continue to deliver on the remaining toys and playsets that were in the process of being manufactured in 2016, but anything not already in the manufacturing process won’t see the light of day. Let’s explore.
Focus on Core Business?
That’s what Disney would have us believe. They state that while the 1.0 iteration of Infinity did well, the 2.0 and 3.0 iterations have not done nearly as well. I will explain the reason for that later.
Instead, I believe that getting rid of Infinity is a monetary method to focus on their core business. Well, that is to say they want to focus on their theme park business. Disney is, in fact, financially struggling with their theme parks. Specifically, the Shanghai Disney location is apparently sucking up tons of money and is way over-budget. In an effort for the whole of Disney to get back on track, they are trimming those pieces they feel aren’t doing well. So, away goes Infinity.
I’m not terribly unhappy that Infinity is on its way out even though I bought both 2.0 and 3.0. After all, I can still play it, or at least, I think I will be able to. I can for now. That may not last when Disney cuts off Infinity’s network servers. Though, Infinity had it’s fair share of problems. Let’s start a list, shall we?
- It’s boring. The characters look good on screen and even better on the figures, but playing around in the Toy Box is just B O R I N G. Seriously, creating that toy box world is about as much fun as watching paint dry.
- The playsets are very short. So, you go out and spend $35 for a playset and two figures. Yet, the world takes maybe 1 day to get through? I mean, we’re talking about a fair amount of money for such short play value. Even Skylanders play value is longer than this. Worse, again, much of the playset is boring. Not only is it expensive, it just doesn’t hold much play value.
- The figures are expensive. At $12-15 per figure, that’s a lot of money. Granted, the LightFX Star Wars figures are quite cool. But, still expensive. And, now that the series is dead, there will be no more Star Wars LightFX figures made. Kylo Ren was the last one.
- The starter kit is way expensive and requires you to buy a new portal each and every iteration. So stupid and wasteful.
It is now certain that Disney will cut off the Infinity servers in this shut down process. Parts of Infinity will shut off in September 2016 and the rest will shutdown between September 2016 and March 2017. March 3rd, 2017 is the date which all servers will be permanently shut down for all Infinity game versions (console, PC, tablets, etc).
It is as yet uncertain exactly what will fail when the servers shutdown completely. It has been stated that games which have a world game piece that you drop onto the base may continue function. However, online play, such as the toy box, creation sharing, multiplayer, multiplayer matches and leader boards will no longer function. If a game requires the availability of any online access to validate any parts of the game’s content or provide extra content, it’s likely that game will no longer work at all. You should be prepared to take it away from your child before March to avoid disappointment.
What I will say about the gameplay is that the separate game worlds using the crystal bases are the best part of the game. They offer a short, if not reasonably well defined gameplay. For example, the Rise Against the Empire playset offers a taste of the original 3 Star Wars movie including A New Hope, The Empire Strikes Back and Return of the Jedi game segments. The gameplay is reasonably fun, if not overall short, repetitive and somewhat boring once you’ve completed the story.
Swapping characters only lets you increase your play time if your current character is defeated and needs to “rest”. Though, this whole Toys To Life type gaming concept has fundamental problems. The toys themselves are space hogs and require bulky and cumbersome cases to store. Instead, Nintendo has the right idea with using cards instead of plastic figures. Cards are much more portable and overall a better choice for ease of use, storage and functionality. On the other hand, the carded figures will probably fetch more money from collectors in the future. Though, there’s no promises on that.
The thing is, other than the graphics improving between 1.0, 2.0 and 3.0 versions, that’s about it. The gameplay itself is essentially the same. I was hoping that Avalanche software would have substantially improved the gameplay on each iteration. Instead, the only thing they did was cause you to buy a new starter pack and make the new figures not backwards compatible with the previous games. I would personally say that Disney 2.0 was the best version of Infinity. The Marvel character playsets were decently fun and had some replay value. Unfortunately, the Star Wars playsets don’t really have that replayability. The 3.0 figure lineup has been drastically cut short. So, we may never know what was in store for us.
I can handle playing Infinity in small doses. The only playsets that I somewhat enjoyed were the Spiderman playset from 2.0 and the Star Wars playsets from 3.0. Everything else is just pointless. Even still, of the playsets that I actually liked, they were very short and more than occasionally boring. The combat is okay, but the stories are just not much fun overall. In fact, I found some of the Marvel playsets frustrating due to the nature of what they want you to do.
Opening up the capsules to release the colored sparks was just not much fun at all. Yes, they did add health or power or whatever, but chasing down the sparks was just annoying. Sometimes, many of them fall out of reach ending in frustration. Why not just pick up all of the sparks as soon as the capsule is opened? Why am I required to go chase them down if they fall off of the edge of a building?
Why am I writing this review now?
I only write this review in remembrance of what was Disney Infinity. Disney should have never entered into the video game business if they had no plans of staying in it. You just don’t jump into producing something like Infinity unless you plan at least a 5 year commitment. Unfortunately, Disney Infinity was only available for ~3 years (1.0, 2.0 and 3.0). This is far too short to know if this series might have had some staying power.
Additionally, I’m writing this review now to state that if you are on the fence and want to play one of the playsets in this game,
buy it now! It’s actually too late to buy into Disney Infinity. If you can find the starter pack for less than $5, maybe. Otherwise, you should go pick up another game. If you already have it, play it while Disney’s servers are still online, let you log in and it still offers whatever is left of its online features. Once Disney closes down its Infinity game servers in 2017, the game may literally be over. On the other hand, if you’re thinking of giving this video game to your child for the holidays, know that it has no future and you are investing in a dead video game product with no life left. In other words, don’t give this as a gift to your child. Choose a different gift, such as Skylanders or Amiibo.
If your child already has this game, you might want to prepare them for the time when they attempt to start up the game and Disney has killed their game servers. This may prevent playing the game entirely, or at least the multiplayer parts of it. This may ultimately be disappointing for your child. You might want to find a way to pry Infinity away from your child now to avoid this disappointment in the future. If your child has this game and they are no longer playing it, be thankful and send it to Goodwill quickly.
If you’re thinking of buying a Toys-To-Life game system, the Skylanders franchise is still very much alive and kicking and will be releasing a new set this year (Skylanders Imaginators). It might be worth trying to get your child to switch. I know that that series doesn’t offer playing as Ironman, Spiderman, Han Solo, Luke Skywalker or any other Disney owned character, but it will be of little concession when Disney cuts off their interactive servers for Disney Infinity on March 3rd, 2017.
Have you recently purchased?
If you’ve recently purchased the Disney Infinity 3.0 starter pack and you are still within the return period, I’d strongly suggest returning the set to your retailer. You can only expect about 6 months more of real play value from this system. For a Toys-To-Life purchase, I’d recommend buying into the newest Skylanders Imaginators set which will offer a 8-10 months or more of play value. The only reason to keep the Disney Infinity set is if you really must play the Star Wars playsets. They are reasonably fun, but don’t sit on playing it. Play them (or give them to your child) now while Disney’s servers are still online. If you wait even just a few months to play the system, you might find that Disney has limited what the game can do.
As tempting as it is, I’d also highly suggest not purchasing this even if it goes on sale for 50% off or more. I’d also strongly suggest not purchasing this set to hold as a holiday gift. This video game is tied to Disney’s network servers remaining online for network play (and possibly for any play). If you buy it now to give in December, you may find your child disappointed on the big day. Be wary if you decide to buy into the Disney Infinity 3.0 Starter Pack as there’s not much time left for usable play.
As long as you understand that the clock is ticking on the longevity of Disney Infinity and you can find the game and figures for 90% off, that would be the only reason to buy into this set. Otherwise, steer clear and choose Skylanders.
So as not to be remiss in discussing the other Toys-To-Life system out there besides Skylanders, let’s talk about Nintendo’s Amiibo system. Nintendo’s Amiibos only work with Nintendo systems. This means you’ll need to invest in a Wii U or Nintendo 3DS/2DS game system to use an Amiibo or Amiibo cards. If you already have a Wii U or 3DS, then by all means I’d suggest buying into Nintendo’s Amiibo system over Disney Infinity, to be sure. On the other hand, Nintendo has had a lot of troubles handling its Amiibos. Either Nintendo floods the market with a ton of figures that no one wants (I’m looking at you Animal Crossing) or they make so few you can’t even find them (looking at you King Dedede, Palutena, Samus and Gold Mario). Nintendo’s ability to consistently deliver its Amiibos in sufficient quantities is a problem. Unless you enjoy continually seeing your child’s disappointment, in spending a lot of money for a toy (i.e., $50 or $100 for a single character) or running all over town looking for that elusive Amiibo, the Amiibo system may not be what you want as a parent.
Worse, your child can’t keep the Amiibo toys in the package and still play them, unlike Skylanders which can be played in the package. Nintendo has intentionally placed an RFID blocking card in front of the RFID chip. This requires that you rip the toys out of the packages to play (or at least rip open parts of the package to get this blocking card out). Ripping them out automatically reduces the collectibility. So, expect to buy them in twos. One to rip open, the other to store as a collectible.
Amiibo characters are also firmly limited to Nintendo franchises (Mario, Luigi, Kirby, Smash Bros., Animal Crossing, Metroid, Zelda, Yoshi, Fire Emblem, etc). If your child is not into Nintendo characters and franchises, buying into the Amiibo system might not be wise. With Nintendo’s Toys-To-Life system, don’t expect to see any Marvel, DC or Star Wars characters (or any other non-Nintendo characters).
Suffice it to say that the Amiibo system is cumbersome to use and has massively limited play value. The toys are mere afterthoughts to each game rather than being truly integrated like Infinity or Skylanders. For this reason, I don’t recommend the Amiibo system over Skylanders unless your child has a strong affinity for Nintendo’s characters and games and you already have a Wii U or DS.
While the Toys-to-Life system was a novel concept when Skylanders first hit the shelves, it has now become a dwindling fad. I believe that’s part of the reason Disney is now chucking its Infinity franchise in the bin. For this reason, I might suggest avoiding any Toys-to-Life products as gifts for your child. Yes, they are reasonably fun to play, but it is also costly to invest in each and every one of the figures, the playsets and the add-ons. As a parent, it’s an expensive never-ending trap
Worse, I believe that this game system fad is now ending. Infinity is the first to fall, but I believe that Skylanders may be next. Skylander’s Trap Team was arguably Activision’s best effort to date. Skylanders Superchargers was just not nearly as much fun, primarily because the racing was horrible. Nintendo’s Amiibo lineup may continue onward for a bit longer, but I believe that Nintendo is already feeling the pinch considering they are now starting to release duplicated figures in different poses and outfits. You can only do that for so long. In fact, at a time when the most Amiibos should be released all year, we’ve not had any Amiibos released so far. We’re only 2.75 months from the end of the year now and we’ve still not seen any new Amiibos since mid summer. You can’t sell what you don’t have on the shelves.
Skylanders Imaginators is the next in the Skylanders series, but I believe that this latest set will see lackluster sales, perhaps to the point of Activision rethinking toys-to-life systems as a whole. All things must end and I believe that the toys-to-life systems are now at the end of their run. If we have both Skylanders and Amiibos franchises still active by 2018, I’d be surprised. Though, I do expect to see both Amiibo and Skylanders live through to the end of 2017 (with far fewer figures released).
Once bitten, twice shy.
If Disney decides to jump back into the video game business again soon, I’ll definitely be one of the last people to buy into it. I just don’t trust Disney with video game franchises from a fun perspective or for its longevity. So long Disney Infinity, don’t let the castle door hit you on the way out.
Updated: 1/7/2012 – Disney greenlights Tron Legacy sequel
To start off, I am a reasonably big fan of the original Tron film. Yes, the first Tron story was a bit of a letdown, but it worked for what it was. After all, it was the first film to use computer graphics to that level within a film. Definitely a ground breaker.
Tron Legacy is also a ground breaker once again, but much less so. Its technological advancements in film are much more subtle. A lot of people may not have thought about this, but Tron Legacy is the first film to use an actual actor’s likeness in a film to play the actor at a younger age using a CG head and real body. I had predicted that this would happen eventually, and here we are. Tron Legacy now opens doors up to creation of new films by Marilyn Monroe and Elvis Presley. Granted, the animation on the face is a bit stilted and unnatural, but it works for the CLU character. It doesn’t work so much for Kevin Flynn’s younger self. Nevertheless, the character works in most instances. If they had spent just a bit more time on the face, they could have made it look and act even better. Avatar is proof of that.
While I really wanted this story to work well, it doesn’t come together as I had hoped. Basically, the CG is so strong that the story has to be twice as strong to overcome the incredible visuals. The trouble is, it doesn’t. But then, the same can be said of the first Tron film.
However, the two main problems with this film are 1) lack of formidable villain and, by association, lack of a real payoff at the end and 2) Tron is not the main character and is visibly absent most of the film. After all, this film is named ‘Tron’. Tron is the character we expect to see. We do see him in flashbacks and, without spoiling the film, in other places as well. However, for 95% of the film, Tron is absent. In the small parts he’s in, Tron really contributes little to the overall story.
I realize that this one is about the ‘Legacy’ aspect of Kevin Flynn (i.e., Sam Flynn). So, Sam takes the front stage in this production. That’s okay were Sam Flynn a super likable character. Unfortunately, he’s not. I liked him well enough, but not nearly as much as I liked Kevin Flynn in Tron. In the first Tron film, we the viewers felt just like Kevin who was plopped into this fantasy world unexpectedly. So, we’re experiencing it all for the first time just like he is. With Tron Legacy, the audience already understands much about the world having seen the first film. So, wasting time on the introductions of the world isn’t really necessary. To their credit, the producers/writers did try to skip much of it. But, the whole clothes cutting and redressing scene was a bit overkill and kind of showed us just how cheesy the costumes were. Like the first film, it would have worked better and saved lots of time if Sam had awoken in the world fully costumed. That whole costuming scene could have been skipped (which was awkward anyway). I understand the setup between him and one of the female dressers, but that meet-and-greet could have happened in a different way.
Tron original film rules ignored
I also keep thinking more and more about Tron Legacy vs Tron and I keep coming up with more and more holes. Holes that are big enough to drive a truck through. It’s really very obvious that the writers (former writers from Lost, I might add) just didn’t consult the original film before writing this story. Without consulting the original film, they just arrived at an idea that didn’t really take into account all of the previous rules that had been established in Tron. Worse, it seems like the writers and producers thumbed their noses at the fans by not following these rules. Following the rules, however, would have made Tron Legacy much more complete and true to the original film. It would have also made Tron Legacy far better than it is now. And, it would have shown that the writers were committed to providing a full experience to not only the casual viewer, but also to the die-hard fans of Tron. Instead, this film only appeals to the casual viewer and completely ignores and, worse, insults the die-hard fan.
First example, the whole reason the game grid exists in Tron is as a result of the arcade video games in real life. The game grid is a virtualized, but identical active game as what the gamer sees on the arcade CRT. Just as the gamer plays the game in real life in an arcade, so the game progresses identically in the virtual world with 3D people. As a result, the game grid exists because of real life gamers. As the gamers play games, so too do the game grid games. In 2010, with games like World of Warcraft, Halo 3 and Assassin’s Creed, the writers could have had a field day with such an updated game grid. Yes, it might have ruined the aesthetic of the game world to see people dressed as Master Chief or Ezio, but it would have made Tron Legacy far more true to what’s going on today in gaming and, at the same time, make Tron Legacy a lot more fun to watch.
In Tron Legacy, this entire arcade to game grid aspect was either forgotten or intentionally dropped. The trouble is, this rule has already been established. So, the movie should have at least popped out to the real world to see gamers playing on mobile phones, computers and Xbox 360s to show that the virtual game grid is still tied to a real world game.
Second issue… although, I have to admit I didn’t initially think of this one and don’t necessarily agree with the thinking behind it. Some people have surmised that the Encom mainframe had been shut off the whole time between Tron and Tron Legacy and thus the virtual world wouldn’t have existed. The reality is, there was a computer in Flynn’s Arcade that appeared to contain the virtual world. So, while Encom’s computers may have been shut off, it appears Flynn had moved the entire world into his own personal server. So, while some people seem to find this part of the film a problem, I don’t. Flynn was the CEO of Encom and easily had enough money and power to build a hugely powerful computer system in the basement of Flynn’s arcade to manage this world. Sure, it might have been shut down for a time, but it certainly appears that Flynn had successfully transferred both the world and the computer into the arcade’s basement. He certainly had enough money to do this. It also appears that this computer is fully functional when Sam arrives at the arcade. So, I don’t see an issue with this part of the movie.
Third issue (see Encom below for more of this). When Flynn took control over Encom after Tron defeated the MCP and released the files incriminating Ed Dillinger, I full well expected Flynn to drive Encom to become a game development company. In fact, had this premise been realized, this would strengthen the idea behind the game grid and the existence of the virtual world. Instead, for whatever reasons, the writers decided to turn Encom into an operating system company like Microsoft. Now, that doesn’t mean that Encom doesn’t make video games, but it does mean that it is not Encom’s core business. If that whole board room meeting had been related to a new video game title, the whole Tron Legacy story would have been dramatically strengthened. Also, in Tron, Encom was an R&D group think tank. That is, they designed extremely cutting edge prototyping products, like the digitizing laser. The very same laser technology that digitizes and transports both Sam and Kevin into the virtual world. Again, the writers ignored this part of Encom’s business completely to the detriment of Tron Legacy. Considering that that digitizing laser was designed in 1982, I would have expected to see that digitizing system being sold on the market and people entering into their own virtual worlds (separate from Flynn’s world) by 2010. Yet another lost opportunity for the writers to create an interesting spin on what happened with Encom.
Fourth issue, after Sam ends up back in the real world at the end of Tron Legacy, he’s fully dressed in street clothes. As far as I know, he didn’t pack an extra set of clothes. So, the whole costuming process inside the virtual world (where his clothes were cut off and discarded) doesn’t make sense. Worse, Quorra, who isn’t even human, also pops out into the real world fully clothed in street clothes. Again, where did these clothes come from? I’m quite sure that Sam didn’t expect to be leaving Flynn’s with a female companion. So, I’m quite sure that an old dusty arcade wouldn’t have such clothes stashed away. So, again, this is a problem. Although, some people surmise that Quorra didn’t actually make it out. Instead, Sam is somehow having a delusion or an hallucination of Quorra and she’s not actually there. I don’t know that I agree with this. I have my suspicions as to what’s going on, but I’ll leave that for Tron 3 to fully explain.
Fifth issue is that the original digitizing laser consumed the space of at least 2-3 building stories and at least one football field. This is a huge laser equipment laboratory. In Tron Legacy, this digitizing laser is now located in the basement of Flynn’s Arcade? Unfortunately, I just don’t think that this sized laser equipment fit within Flynn’s arcade basement space. So, the question is, where is the rest of the huge laser infrastructure? Just not thought out well enough. However, if one of Encom’s newest products had been a self-contained USB digitizing laser (for home use) and that had been what was being discussed in the board room, then having this laser in Flynn’s basement would have made a lot more sense. And, it would have made sense from a time perspective (all technology gets smaller). But no, this issue was not addressed at all.
Sixth issue.. this is not so much an issue, but an observation about how the laser works. According to the first film, the molecules are digitized and then suspended in the laser beam. When the molecule model is played back, the object reintegrates. With Quorra, it actually does make sense that she could end up in the real world. How? Well, there were two users in that world: Kevin and Sam. Two real world users with real world molecules. Kevin’s molecules would still have been suspended in the laser beam. When Kevin explodes after reintegrating with CLU, those molecules are still trapped in the laser beam. There’s nothing that says that those molecules have to play back out as Kevin. In fact, Quorra could use Kevin’s suspended molecules to play back into her form and become human. Of course, that would leave no more suspended molecules for anyone else to exit the grid. That also means that for someone to leave the grid with a real form, that a real person would have to enter the virtual world. I’m assuming that as long as that person lives, those molecules are tied to that individual. If the user dies in the grid, then an ISO or another program could exit into the real world using that dead user’s molecules. Another issue is that Kevin’s molecules would be suspended in Kevin’s form when he went in. It would take at least Yori to reconfigure the laser beam protocol to play out Kevin’s molecules into Quorra’s form. Yori was the program designed by Lora to manage parts of the digitizing system. Unfortunately, Yori isn’t in Tron Legacy. So, Quorra should have exited the virtual world in Kevin’s form and clothing.
Other than the bored room meetings (pun intended), we really get very little of what Encom does in the present. With technologies like the digitizing system that are displayed in Tron, I would have expected Encom to be a lot farther along in technological breakthroughs than selling ‘the latest greatest operating system’ (ala Microsoft). Clearly, this part of the film is an afterthought. It wastes screen time without really telling us much about Encom. It is really used as a vehicle to set up Sam Flynn’s character. However, even that vehicle falls flat. Honestly, the film would have been served better by not knowing or seeing that specific Sam Flynn escapade.
Unfortunately, CLU isn’t the appropriate ‘Program’ to be a villain. First, CLU is supposed to be Kevin Flynn’s helper program. So, it seems odd that he has gone rogue anyway. Secondarily, he isn’t really designed to be a villain. So, turning him into one just seems somehow wrong. Worse, he really isn’t a worthy adversary in the games. If he is as good as he is supposed to be (along with his black guard henchman), they both should be able to best Sam Flynn easily. So, this whole part of the film just doesn’t really work. But then, Quorra interrupts the games early. Kind of convenient, but at the same time gives us no payoff.
Unlike Tron, which has the MCP, we have no such villain in Tron Legacy. CLU is it, but CLU just doesn’t come across as a proper villain. He seems more like a henchman for something bigger. Yet, that something bigger just never materializes. I actually expected to see Kevin Flynn emerge as the villain in this film. That would have been something. It would have really justified the ending of this film, showed us a completely different side to Kevin and, at the same time, have given us a huge payoff at the end. Alas, that doesn’t happen.
The movie definitely starts the pacing off on the right foot and continues at a pretty solid pace until just after Sam Flynn exits the game grid. After that, the story comes to a crawl, as does the action. So, unfortunately too, this leads to a lack of payoff. It also doesn’t give Sam Flynn any screen time to kick butt and take names which this film so desperately needs. The wins we see with Sam are more out of luck and accidents than out of skill. Sam never does get enough screen time to show that he has any skills that are translated from the real world. Even his lightcycle skills don’t show through no matter how much Ducati footage is included in the opening. We need to see Sam win at something where the stakes are substantial. Something that at the end of it, we cheer for him and his win.
Visuals and Audio
What’s to say about the visuals other than, “stunning”. The music by Daft Punk and the audio effects are superb at doing what movies do best: set the mood and tone.
In the end, there really is no payoff. In the first film, Tron’s first goal is to get a message to his user. So, Tron fights his way through to a communication tower. In Tron Legacy, Sam’s and Kevin’s only objective is to get to the exit portal (not unlike the communication tower in Tron). So, when they finally get to the portal, it seems trivially easy. There is really no opposition along the way. Just a quick trip with a Solar Sailer and they’re basically there. No grid bugs, no hidden Mickey Mouse heads, no Recognizer chases, etc. Just a trip without any incidents. In Tron, getting to the communication tower is only half the way through the story. Tron still must battle the MCP. At the end of Tron Legacy, there was no battle. In fact, there was nothing to battle at all, other than Kevin’s own guilt.
Unfortunately, the ending was really explained by Quorra about 20 minutes before the end. So, I won’t give it away, even though Quorra does. But at the portal, there is no real payoff with CLU or Tron. In fact, there is no real positive payoff at all. The ending leaves more questions than answers. So, unless Disney plans on Tron 3, we may never know what happens. This really feels like half of a film. It feels like we’re missing the other half of this film.
The story could have been far better. However, the producers rely on the visuals and the music (which, granted, both were very impressive) to carry this film. Again I say, the plot could have been far far better. We need at least one payoff and we don’t get it. I was even hoping for a little payoff with Sam on the game grid, but even that doesn’t happen. Sam, like Kevin in Tron, also needed to befriend someone in the virtual world besides Quorra. He needed another companion to travel around the virtal world and show him the ropes. And, for a split second, I thought it might actually happen when one of his lightcycle mates almost gets his bike wand back. That is until CLU runs him over and Quorra steps in.
Also, there are lots of subtle things that just don’t work or are missing. For example, as a user in Tron (first film), Kevin is able to absorb energy and use it in unusual ways. Clearly, he is still able to do that to create CLU in Tron Legacy. He also uses this power to steal a non-working Recognizer in Tron. However, the writers don’t explore this aspect with Sam at all. It could have helped out in several instances and would have made for a more cohesive film. There was also no comic relief element like the ‘bit’ in the Recognizer in Tron. Not that we need ‘bit’ in this film, but I think that humor could have helped in places.
Even though the story is a bit weak in the film, the story for Tron Evolution (video game) is much stronger than this film. In fact, it has many of the elements and payoffs that the movie lacks, including a proper villain with Abraxas. However, that doesn’t mean that it’s the best game of 2010. Far from it. However, the story is definitely better than the Tron Legacy story. If you’re really into Tron lore, you should check out Tron Evolution to fill in the story gaps that the movie doesn’t fully explain (i.e., the ISOs). I am disappointed that the film glosses over the ISO storyline and, instead, leaves it to the video game to fully explain these concepts.
I like the film, but the story really needed to be far stronger to match the visuals. Overall, I rate this film 7.5 out of 10 stars.